Computer Graphics and Networked Virtual Reality in the eScience group

Internetworked Virtual Reality

This course covers the design and implementation of real-time, visual simulation systems for animating and interacting with virtual environments.

Virtual Reality

Groupware

NVE

Examples of applications

What is not (The lawnmower man !)

Proposition of a Technical definition (Philippe Fuchs)

Purpose

Taxonomy

Human Behavior in a virtual world

Schema vs Metaphor

Sensorimotor Interface (Input/Output Interface)

Human Sight

Virtual World, Artificial Life, Image Based rendering

Augmented Reality

Case Studies

 

 

Moo, Mud

Online culture

Groupware

Human factors and online Identity

Organisation, rules, relationships within the cyberworld

Different Level of networked 3D (From QuictimeVR to NVE)

VRML, MPEG4

Networking for NetVE
BSDUnicasting, Broadcasting, Multicasting

Communication architecture (Client/Server vs Peer to Peer)

Dynamic Shared States
Consistency-Throughput Tradeoff

DIS, NPSNET

Research papers

 

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Pascal Vuylsteker / eScience / Computer Science / ANU OzViz02 / Sydney / 3,4 Dec 2002 <pvk@vuylsteker.net>