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Virtual Reality : The Sight

Introduction

Anthropocentric User-Diagram

The Human Eye

The Human Eye : Main Characteristics of the Sight

The Human Eye : Main Characteristics of the Sight (2)

What about Depth Perception ?

Depth Perception in monocular sight (1)

Light (Shading) and Shadows

Depth Perception in monocular sight (2)

Relative dimensions (and their cognition)

Depth Perception in monocular sight (3)

Occlusions, Interposition

Depth Perception in monocular sight (4)

Texture Gradient of a Surface

Depth Perception in monocular sight (5)

Atmospheric effects : Visibility Variation

Depth Perception in monocular sight (6)

Linear Perspective

Depth Perception in monocular sight (7)

Height in Visual Field

Depth Perception in monocular sight (8)

Brightness

Depth Perception in monocular sight

Relative move : Parallax

Depth Perception : all the aspects !

Accomodation

Convergence

Accommodation Vs. Convergence

Convergence and retinal disparity

Retinal disparity

Depth Perception : different importances of cues

Cheap 3D

Autostereoscopic screen

Stereoscopy : different options

Ideal Visual Interface

Ideal Visual Interface (2)

Ideal Visual Interface (3)

Taxonomy

Glossary


Source of information for this chapter

Le traité de la réalité virtuelle
By Philippe Fuchs, Guillaume Moreau, Jean-Paul Papin
Préfacé par Alain Berthoz, Professeur au Collège de France
http://www.ensmp.fr/Fr/Services/PressesENSMP/Collections/ScMathInfor/Livres/TraiteRealiteVirtuelle.html

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Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 25/10/2002
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