[ Contact ] [ Links ] [ Previous : 14 / 26 : Multi-Player Client Server with Multiple Servers ] [ Up ] [ Next : 16 / 26 : Peer-to-Peer on a Lan ]

Peer-to-Peer

No Server, because Servers mean that eventually, we cannot scale our Net-VE

Communications go directly from the sending player to the receiving players

When each player speaks directly to the player/players to whom it needs to communicate state.

Could be done using TCP/IP (and a server that keeps a list of the set of players), UDP, Broadcasting or Multicasting !

eScience
< Internetworked VR : Networked Virtual Environment 1 >
[ Contact ] [ Links ] [ Previous : 14 / 26 : Multi-Player Client Server with Multiple Servers ] [ Up ] [ Next : 16 / 26 : Peer-to-Peer on a Lan ]

See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 28/3/2005
TOC - Print
Send your comments at :
<pvk@vuylsteker.net>