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Communication Architectures

Introduction

Two Players on a LAN (Local Area Network)

Latency

Case study : DIS Protocol and PDU

NPSNET-IV Performance with DIS

Some network parameters

Ethernet Bandwidth

V90. Modem

Players supportable in a DIS-like networked virtual environment

Multi-Player Client Server - Logical Architecture

Multi-Player Client Server - Physical Architecture. On a LAN

Multi-Player Client Server - Physical Architecture - Phone Lines

Multi-Player Client Server with Multiple Servers

Peer-to-Peer

Peer-to-Peer on a Lan

Peer to Peer Multicast

VE Software Scalability Statement

AOIM (Aera Of Interest Management)

Simnet Case Study : Michael Zyda team

Blizzard : World of WarCraft (WoW) : FAQ

Blizzard : Battle.net

eScience
< Internetworked VR : Networked Virtual Environment 1 >
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 28/3/2005
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