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Communication Architectures
Introduction
Two Players on a LAN (Local Area Network)
Latency
Case study : DIS Protocol and PDU
NPSNET-IV Performance with DIS
Some network parameters
Ethernet Bandwidth
V90. Modem
Players supportable in a DIS-like networked virtual environment
Multi-Player Client Server - Logical Architecture
Multi-Player Client Server - Physical Architecture. On a LAN
Multi-Player Client Server - Physical Architecture - Phone Lines
Multi-Player Client Server with Multiple Servers
Peer-to-Peer
Peer-to-Peer on a Lan
Peer to Peer Multicast
VE Software Scalability Statement
AOIM (Aera Of Interest Management)
Simnet Case Study : Michael Zyda team
Blizzard : World of WarCraft (WoW) : FAQ
Blizzard : Battle.net
eScience
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Internetworked VR
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Networked Virtual Environment 1
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 28/3/2005
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