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Multi-Player Client Server with Multiple Servers

Or this, if we are using a multi-player video game service company ...

Need High bandwidth between each server (100 Mbps LAN ... )

Well adjusted to Spatial partitioning of the Virtual Environment

 

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< Internetworked VR : Networked Virtual Environment 1 >
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 28/3/2005
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