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Communications Middleware

Standards in this category focus on the issues concerning connecting users together on
the network to create shared worlds. Although some of them also provide graphical
capabilities, their main target is networking, world status updating, and object-sharing
capabilities.

eScience
< Internetworked VR : Networked Virtual Environment 1 >
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 15/3/2005
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