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From 8 to 9 (17/09/03)

Timeline for Assignment 2

  1. You read the project, meet each other, design the project

  2. Learn what you need to learn to do the project
    Lab : exercise 9 and solution : Picking a Shape

  3. Program

  4. Meet again and check that the different classes match together. Test and correction

  5. Documentation + send the result

  6. Sleep well and be ready to present your project

Today

Texture Mapping

Texture in Java3D

From : "Generic 3D Ball Animation Model for Networked Interactive VR Environments"

Readings : Chapter 14 of Hearn and Baker "Computer Graphics" (p494 to 563) : Illumination models and texture mapping

Questions about Assignment 2 ? (groups)

 

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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<Hugh.Fisher@anu.edu.au>