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| void setTranslation( Vector3d trans ) |
| void setRotation( AxisAngle4d axang ) |
| void setRotation( Matrix3d rot ) |
| void setEuler( Vector3d rollPitchYaw ) |
| void setScale( double scale ) |
| AxisAngle4f(float x, float y, float z, float angle) |
Constructs and initializes a AxisAngle4f from the specified xyzw coordinates. |
| AxisAngle4f(Vector3f axis, float angle) |
Constructs and initializes an AxisAngle4f from the specified axis and angle. |
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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Send your comments at : <Hugh.Fisher@anu.edu.au> |