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| Setting the transform to identity | void setIdentity( ) |
|---|---|
| Setting the transform to a translation | void set( Vector3d trans ) |
| Setting the transform to a rotation | void rotX( double angle ) |
| ... rotY, rotZ | |
| only about angle passing through the origin | void set( AxisAngle4d axang ) |
| set( Matrix3d rot ) | |
| Setting the transform to a scale factor (uniform or XYZ) | void set( double scale ) |
| void setScale( Vector3d scale ) | |
Method
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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Send your comments at : <Hugh.Fisher@anu.edu.au> |