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Grouping Shapes and Transforming Group
Grouping Shapes
We want to be able to "clump" elements of the scene in certain ways
There are several different types of groups, depending on what properties you want the clumped elements to have
Each group can have any number of children
With one exception, Java 3D reserves the right to render the children in any order
Exemple : ExSwitch
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Transformation in J3D
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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