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Building Transforms
Transforms may be built by:
Creating matricies by hand
Using helper methods to build
Matrix4d
objects
Using helper methods to build
Transform3D
objects
Helper methods can:
Set the transform to identity
Set the translation
Set the rotation for X, Y, and Z axes
Set the scale (uniform and non-uniform)
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Transformation in J3D
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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eScience
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ANU
Last modified: 20/4/2004
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