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The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects. A subgraph, rooted by a BranchGroup node can be thought of as a compile unit.
The following things may be done with BranchGroup:
Note that that if a BranchGroup is included in another subgraph, as a child of some other group node, it may not be attached to a Locale.
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 20/4/2004
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