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Rigid-Body Transformations

First we begin with a representation for 3-D points. We will consider points as column vectors. Thus, a typical point with coordinates (x, y, z) is represented as:

or... as ...

This is not the only possible representation. You may encounter textbooks that consider points as row vectors. What is most important is that you use a consistent representation.

 

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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