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Rasterization and Display

 

  • One last transformation from our screen-space coordinates into a viewport coordinates

  • The rasterization step scan converts the object into pixels

  • Involve interpolating parameters as we go

  • Purely 2D operation

 

Almost every step in the rendering pipeline involves a change of coordinate systems. Transformations are central to understanding three-dimensional computer graphics.

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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