[ Contact ] [ Links ] [ Previous : 3 / 19 : The 3-D Graphics Pipeline ] [ Up ] [ Next : 5 / 19 : Illumination ]

Modeling transformations

  • We starts with 3-D models defined in their own model space

  • Modeling transformations orient models within a common coordinate system called world space

  • All objects, light sources, and the viewer live in world space

  • Trivial rejection attempts to eliminate objects that cannot possibly be seen (an optimization)

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
TOC - Print
Send your comments at :
<Hugh.Fisher@anu.edu.au>