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Modeling transformations
We starts with 3-D models defined in their own
model space
Modeling transformations
orient models within a common coordinate system called world space
All objects, light sources, and the viewer live in
world space
Trivial rejection
attempts to eliminate objects that cannot possibly be seen (an optimization)
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3D Transformation
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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