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Texture class hierarchy
Texture is the base class for two node components that select the image to use
Texture2D: a standard 2D image
Texture3D: a 3D volume of images
Methods on Texture and Texture2D select the image, and turn texture mapping on and off
Method
Texture( )
Texture2D( )
void setImage( int level, ImageComponent2D image )
void setEnable( boolean onOff )
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Computer Graphics
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Texture Mapping in J3D
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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