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Using texture mip-map modes
Mip-mapping is an anti-aliasing technique that uses different texture versions (levels) at different distances from the user
You can have any number of levels
Level 0 is the base image used when the user is close
Mip-maps can be computed automatically from a base image:
Use a mip-mapping mode of BASE_LEVEL
Or you can specify each image level explicitly:
Use a mip-mapping mode of MULTI_LEVEL_MIPMAP
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Pascal Vuylsteker
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Last modified: 20/4/2004
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