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Using texture magnification filters

A Magnification filter controls how a texture is interpolated when a scene pixel maps to less than one texel

FASTEST Use fastest method
NICESET Use best looking method
BASE_LEVEL_POINT Use nearest texel in level 0 map
BASE_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in level 0 map


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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