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Texture Mapping : Java3D
Introduction
Recipe
Appearance content
Using texture appearance attributes
Texture class hierarchy
Texture2D example code
Preparing for texture mapping
Texture coordinates
Using a texture coordinate system
Specifying texture coordinates
Texture coordinates example code
Texture coordinates Second example code
Transforming texture coordinates
Texture rotation example code
Texture Generation Format
Using texture boundary modes
Controlling the appearance of textures
Combining texture and shape colors
Using texture modes
Texture modes Typical Use
Using texture mip-map modes
Using texture minification filters
Using texture magnification filters
Texture class methods
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Texture Mapping in J3D
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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ANU
Last modified: 20/4/2004
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