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Controlling the appearance of textures
Texture image colors can replace, modulate, or blend with shape color
Different texture modes are useful for different effects
Some are faster to draw than others
Different texture images can be used at different distances between the shape and the user
Use lower resolution images for distant shapes
This is known as Mip-mapping
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Texture Mapping in J3D
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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