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Texture coordinates

  • Specify a texture coordinate at each vertex / mapping between (s, t) and (u, v)

  • Canonical coordinates where u and v are between 0 and 1

  • often (Java3D), has to be the size of the texture image to be a mathematical power of two (1, 2, 4, 8, 16, …) in each dimension.


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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