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Texture coordinates
Specify a texture coordinate at each vertex / mapping between (s, t) and (u, v)
Canonical coordinates where u and v are between 0 and 1
often (Java3D), has to be the size of the texture image to be a mathematical power of two (1, 2, 4, 8, 16, ) in each dimension.
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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