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Texture Filtering : Aliasing from Undersampling

No matter the type of mapping we’re undertaking, we run the danger of aliasing. Aliasing can ruin the appearance of a texture-mapped object. Aliasing is caused by undersampling. Two adjacent pixels in an object may not map two adjacent pixels in the texture map. As a result, some of the information from the texture map is lost when it is applied to the object.

Aliasing

Source : Teaching Texture Mapping Visually by Rosalee Wolfe / DePaul University / wolfe@cs.depaul.edu


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Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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