[ Contact ] [ Links ] [ Previous : 23 / 3 : Overview of Aliasing in Computer Graphics: Part 3 ] [ Up ] [ Next : 25 / 3 : Untitled Document ]

Various

Mathematics (Matrix, Vector, quaternions, 3D Transform ...)

Surface Modeling

Code optimisation (Low Level / Java / Java3D)

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
TOC - Print
Send your comments at :
<Hugh.Fisher@anu.edu.au>