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Texture : lookup table
texturing in 3 steps
The overall mapping is composed of a surface parameterization and a viewing projection.
texturing in five steps:
Compute the object space location of the pixel to be textured.
Use a projector function to determine the correct (u, v) texture coordinate.
Use corresponder function(s) to find texel.
Apply value transform function.
Modify illumination equation value.
Texture coordinate generation
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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