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Illumination and Shading

Computer Graphics Jargon:

Illumination Models:

Java3D : Real Time illumination model : lots of approximations. No Shade, simplified transparency, no reflexion (miror).

Raytracing, Radiosity...

Light Sources

Ambient, Directional, Point, Spotlights, Area, Extended

Surface Properties

Ideal diffuse reflector : a very rough surface. :

Specular reflector : Shiny surface : Very smooth surface (mirror) : Reflection : a special case of the Snell / Descartes law

Phong Lighting model

Shading or Surface rendering algorithm

Constant or Flat Shading

Vertex Normals

Gouraud Shading : Interpolation of the intensity

Phong Shading : Linear interpolation of the surface normals / Illumination model applied at every point


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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