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Another look at Bresenham

from a more mathematical point of view...
...from computer code optimisation to geometry

main equations

(1) y = m x + b = DY/DX * x + b

y0 = m x0 + b

y1 = m x1 + b

(2) m = (y1 - y0)/(x1 - x0) = DY/DX

b = y0 - m x0

working hypothesis

(3) Let's consider for the demonstration that 0 <= m <= 1 and x0 < x1

<=> from one given step of the algo, we only have to chose between 2 pixels for the next step.

(and DX > 0)

which of two possible pixel positions is closer to the line path at each sample step


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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