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Overview of Java 3D Architecture
Designed for parallelism
Independent asynchronous components
Automatic Rendering
Behavior and sound Scheduling
Event generation (collision detection)
Input device management
Java 3D renderer chooses traversal order
Neither left-to-right nor top-to-bottom
Except spatially bounded attributes
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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