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Usual Graphical Pipeline
List all the triangles to draw
Get rid of a maximum of triangles
Clipping (Frustrum) or Back Face Detection
Compute the illumination at the vertex of the triangle
Interpolate the result in the 2D Screen, taking into account the Deepth : Z-Buffer
Graphics Pipeline Review
Properties of the Graphics Pipeline
Primitives are processed one at a time
All analytic processing early on
Sampling occurs late
Minimal state required (immediate mode rendering)
Processing is forward-mapping
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See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker
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Last modified: 20/4/2004
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