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Path Notation

How do we accurately simulate all light interactions between objects?

  • Diffuse to Diffuse

  • Specular to Diffuse

  • Diffuse to Specular

  • Specular to Specular

  • D - diffuse reflection or transmission

  • G - glossy reflection or transmission

  • S - specular reflection or refraction

Which are handled by ray tracing? Which by radiosity?

 


See the "Links" link above to find out the sources of the proposed informations
Pascal Vuylsteker / eScience / Computer Science / ANU
Last modified: 20/4/2004
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