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In last exercise, you have been, asked to move the viewpoint around the centre of your Local node, looking always towards the centre of the basis, and more precisely towards a house placed in that centre.
This way to move around the Viewpoint is usually known as the "world in the hand" Metaphor.
A Metaphor is a way to explain to users of a program how
to use its interface. You say "do it like if you where doing something
else that you already know". The most well-known one is of course the "Desktop"
2D Metaphor invented by Xerox, developed and popularised by Apple and copied
by microsoft.
It says that to access the information available in a computer, you should have
the same behaviour as in front of a real desktop. You could open a "folder"
from which you get a "file" that you could "open", "write"
into and "close"...
As 3D world is more difficult to work with than 2D one, there are lots of metaphor around to represent the way to deal with that world.
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| See the "Links" link above to find out the sources of the proposed informations Pascal Vuylsteker / eScience / Computer Science / ANU |
Last modified: 2/4/2002
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Send your comments at : <Hugh.Fisher@anu.edu.au> |