| [text from bullet
time walk through, movies tambien]
capturing the action: bullet-time photography super slow motion would
be relied on heavily in the stylization of the action scenes in "the matrix,"
but certain moments in the script called for something special. these scenes
required dynamic camera movement around slow-motion events that approached
12,000 frames per second. the wachowskis called it "bullet-time photography."
this "flow-mo" process allows filmmakers almost unlimited flexibility
in controlling the speed and movement of on-screen elements. for example,
a fighter leaping into the air to kick his opponent could accelerate to
the apex of his leap, appear to hover in the air, extend his leg in a lightening-fast
movement, and then gently descend to the ground. joel silver describes
the process as similar to "full-cel animation, only with people." the wachowskis
met with john gaeta, the visual-effects director at manex, a visual-effects
facility in northern california, to discuss their goals. says gaeta, "the
wachowskis are from the comic-book culture, and are therefore familiar
with the japanese animation style called anime, which we re-created with
live actors for this movie. anime takes advantage of 'the physics of decimation'
- it breaks down action into its components and allows those elements to
be meticulously controlled to build the most dramatic effect from dynamic
movement."
gaeta's team and the filmmakers first blocked out the action
that was going to be rendered and filmed the scene using conventional
cameras. then they scanned the images into a computer and,
using a laser-guided tracking system, "mapped out" the movements
of the camera that would capture the final scene. a series
of sophisticated still cameras was placed along the mapped
path, each of which would shoot a single still photo. then
the photos were scanned into the computer, which created a
strip of still images, similar to animation cels. the computer
generated "in-between" drawings of the images - much as animators
draw frames to move their characters smoothly from one pose
to another - and the completed series of images could be passed
before the viewers' eyes as quickly or slowly as the filmmakers
wanted without losing clarity. obviously, this painstaking
technique takes time and precision, but it renders moving
objects and people in a completely new way. says joel silver,
"it's like the japanese films "ghost in the shell" or "akira"
- but ours is a real-life film depiction of anime, whereas
those are animated films. we've used every kind of visual
effect utilized before and taken each one step further."
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